Require scripts
Author: R | 2025-04-24
My require script does not work. Scripting Support. scripting, require. 14: 2710: Febru Gui loading require scripts. Scripting Support. scripting, require. 21: 7053: Febru I have a random require in TestService? Scripting Support. require
roblox require script Project Scripted Require
"buildResources": "public" }}The end result should be:{ "name": "gitometer", "version": "0.1.0", "private": true, "dependencies": { "electron": "^1.7.5", "eslint": "^4.5.0", "eslint-config-airbnb": "^15.1.0", "eslint-plugin-import": "^2.7.0", "eslint-plugin-jsx-a11y": "^6.0.2", "eslint-plugin-react": "^7.3.0", "react": "^15.6.1", "react-dom": "^15.6.1", "react-scripts": "1.0.11" }, "devDependencies": { "electron-builder": "^19.24.1" }, "homepage": "./", "main": "src/start.js", "scripts": { "start": "nf start -p 3000", "build": "react-scripts build", "test": "react-scripts test --env=jsdom", "eject": "react-scripts eject", "electron": "electron .", "electron-start": "node src/start-react", "react-start": "BROWSER=none react-scripts start", "pack": "build --dir", "dist": "npm run build && build", "postinstall": "install-app-deps" }, "build": { "appId": "com.electron.electron-with-create-react-app", "win": { "iconUrl": " }, "directories": { "buildResources": "public" } }}Now create a file named Procfile in the project root folder, with this content:react: npm run react-startelectron: npm run electron-startEnough with the setup!Let’s now start writing some code.src/start.jsconst { app, BrowserWindow } = require('electron')const path = require('path')const url = require('url')let mainWindowfunction createWindow() { mainWindow = new BrowserWindow({ width: 800, height: 600, webPreferences: { nodeIntegration: true } }) mainWindow.loadURL( process.env.ELECTRON_START_URL || url.format({ pathname: path.join(__dirname, '/../public/index.html'), protocol: 'file:', slashes: true }) ) mainWindow.on('closed', () => { mainWindow = null })}app.on('ready', createWindow)app.on('window-all-closed', () => { if (process.platform !== 'darwin') { app.quit() }})app.on('activate', () => { if (mainWindow === null) { createWindow() }})src/start-react.jsconst net = require('net')const childProcess = require('child_process')const port = process.env.PORT ? process.env.PORT - 100 : 3000process.env.ELECTRON_START_URL = ` client = new net.Socket()let startedElectron = falseconst tryConnection = () => { client.connect({ port }, () => { client.end() if (!startedElectron) { console.log('starting electron') startedElectron = true const exec = childProcess.exec exec('npm run electron') } })}tryConnection()client.on('error', () => { setTimeout(tryConnection, 1000)})Start upThat’s it!Runnpm startand you should see the React sample app coming up in a native app:Thanks toThis post was heavily inspired by Written on Aug 25, 2017 I wrote 19 books to help you become a better developer: HTML HandbookNext.js Pages Router HandbookAlpine.js HandbookHTMX HandbookTypeScript HandbookReact HandbookSQL HandbookGit Cheat SheetLaravel HandbookExpress HandbookSwift HandbookGo HandbookPHP HandbookPython HandbookLinux Commands HandbookC HandbookJavaScript HandbookCSS HandbookNode.js Handbook ...download them all now!. My require script does not work. Scripting Support. scripting, require. 14: 2710: Febru Gui loading require scripts. Scripting Support. scripting, require. 21: 7053: Febru I have a random require in TestService? Scripting Support. require require script fighting game . 66% 0. require script testing. 100% 0. Script Game NEW. 12% 0. Universal require script executor. 100% 0. Scripting School. 94% 16. Require Script Executor. 0. Require Script Executor. 100% 0. require script executor. 52% 0. another require script executor in Experiences; another require script executor in People; another require script executor in Marketplace; another require script executor in Groups; another require script executor in Creator Marketplace require script fighting game . 66% 0. require script testing. 100% 0. Script Game NEW. 12% 0. Universal require script executor. 100% 0. Scripting School. 94% 16. Require Script Executor. Descriptionthis script executor game requires the require()Rules ingameTags:Dev Console, Developer Console, require, script, script fight, script fighting, S Descriptionthis script executor game requires the require()Rules ingameTags:Dev Console, Developer Console, require, script, script fight, script fighting, S Script gui Requiere:require(7230908200).load("TuNombreAqui") No es el calamity ChetadoStar platinium script roblox requiere Uno de mis favoritosrequire(5623010227)("TuNombreAqui","StarPlatinum")random gui roblox requiere script: Uno de mis favoritos muchas funciones/multifuncionalrequire(5160216694).Ass("TuNombreAqui")Parar tiempo/stopTime script roblox requiere script Funciona pero va un poco malrequire(6285853184).TimeStopper("TuNombreAqui","rbc")Insertar modelos cabezas osea hats armas osea gears ETC roblox script requiere trañorequire(8837986469).Model_Insert("TuNombreAqui")Scripts que no e confirmado q funcionen: Nota link del canal original donde agarre estos scripts (key is Leaked)require(6601909595)("STWR", "Tunombreaqui")require(6603267668)("HSTWR", "Tunombreaqui")require(6345022360).crackedbyberberr1("Tunombreaqui")require(5728321399).load("Tunombreaqui")Mapas script requiere roblox:pruebas:require(7977633723).thisbacon()Realistic Nature Map:require(6877548743)(false)ASYNC Backrooms Map:require(9402960863):LoadMap(true,true,true)Quantum Science Lab:require(7737379602).map()Baldi's Basics Map:require(6058180303).school()The Guest House:require(4063168815).loadmap()CS:GO Office Map:require(3155301605).loadmap()Tantive Space Map:require(4081020916).loadmap()Mountain House:require(7993365051).CLoad()Dance Till You re Dead:require(7644004191)()Zona Dark Eccentrics:Unusual Tool Pack Roblox script requiere Legendariorequire(10559638407).RandomStuff("TuNombreAqui")GUNS GUI requiere roblox;require(7507987223)("TuNombreAqui","Guns")Info Tracker requiere script roblox: Puedes sabes donde viven l as personas q estan en el server O:require(8979405124)("TuNombreAqui")You are an idiot script roblox requiere:require(8222129769).youareanidiot("NombreDeLaVictima")Guardias de Seguriad Gui Roblox Script requiere:require(11172873454).RMIA("TuNombreAqui")Pack de Herramientas:require(11371945115).thisbacon("TuNombreAqui")LINKS:Scripts para adonis admin land recomiendo esta pagina si de verdad quieren usar scripts en juegos q no tienen un Server side integrado te recomiendo esta pagina: quieren mas de 1800 scripts miren este canal: PaginaComments
"buildResources": "public" }}The end result should be:{ "name": "gitometer", "version": "0.1.0", "private": true, "dependencies": { "electron": "^1.7.5", "eslint": "^4.5.0", "eslint-config-airbnb": "^15.1.0", "eslint-plugin-import": "^2.7.0", "eslint-plugin-jsx-a11y": "^6.0.2", "eslint-plugin-react": "^7.3.0", "react": "^15.6.1", "react-dom": "^15.6.1", "react-scripts": "1.0.11" }, "devDependencies": { "electron-builder": "^19.24.1" }, "homepage": "./", "main": "src/start.js", "scripts": { "start": "nf start -p 3000", "build": "react-scripts build", "test": "react-scripts test --env=jsdom", "eject": "react-scripts eject", "electron": "electron .", "electron-start": "node src/start-react", "react-start": "BROWSER=none react-scripts start", "pack": "build --dir", "dist": "npm run build && build", "postinstall": "install-app-deps" }, "build": { "appId": "com.electron.electron-with-create-react-app", "win": { "iconUrl": " }, "directories": { "buildResources": "public" } }}Now create a file named Procfile in the project root folder, with this content:react: npm run react-startelectron: npm run electron-startEnough with the setup!Let’s now start writing some code.src/start.jsconst { app, BrowserWindow } = require('electron')const path = require('path')const url = require('url')let mainWindowfunction createWindow() { mainWindow = new BrowserWindow({ width: 800, height: 600, webPreferences: { nodeIntegration: true } }) mainWindow.loadURL( process.env.ELECTRON_START_URL || url.format({ pathname: path.join(__dirname, '/../public/index.html'), protocol: 'file:', slashes: true }) ) mainWindow.on('closed', () => { mainWindow = null })}app.on('ready', createWindow)app.on('window-all-closed', () => { if (process.platform !== 'darwin') { app.quit() }})app.on('activate', () => { if (mainWindow === null) { createWindow() }})src/start-react.jsconst net = require('net')const childProcess = require('child_process')const port = process.env.PORT ? process.env.PORT - 100 : 3000process.env.ELECTRON_START_URL = ` client = new net.Socket()let startedElectron = falseconst tryConnection = () => { client.connect({ port }, () => { client.end() if (!startedElectron) { console.log('starting electron') startedElectron = true const exec = childProcess.exec exec('npm run electron') } })}tryConnection()client.on('error', () => { setTimeout(tryConnection, 1000)})Start upThat’s it!Runnpm startand you should see the React sample app coming up in a native app:Thanks toThis post was heavily inspired by Written on Aug 25, 2017 I wrote 19 books to help you become a better developer: HTML HandbookNext.js Pages Router HandbookAlpine.js HandbookHTMX HandbookTypeScript HandbookReact HandbookSQL HandbookGit Cheat SheetLaravel HandbookExpress HandbookSwift HandbookGo HandbookPHP HandbookPython HandbookLinux Commands HandbookC HandbookJavaScript HandbookCSS HandbookNode.js Handbook ...download them all now!
2025-03-27Script gui Requiere:require(7230908200).load("TuNombreAqui") No es el calamity ChetadoStar platinium script roblox requiere Uno de mis favoritosrequire(5623010227)("TuNombreAqui","StarPlatinum")random gui roblox requiere script: Uno de mis favoritos muchas funciones/multifuncionalrequire(5160216694).Ass("TuNombreAqui")Parar tiempo/stopTime script roblox requiere script Funciona pero va un poco malrequire(6285853184).TimeStopper("TuNombreAqui","rbc")Insertar modelos cabezas osea hats armas osea gears ETC roblox script requiere trañorequire(8837986469).Model_Insert("TuNombreAqui")Scripts que no e confirmado q funcionen: Nota link del canal original donde agarre estos scripts (key is Leaked)require(6601909595)("STWR", "Tunombreaqui")require(6603267668)("HSTWR", "Tunombreaqui")require(6345022360).crackedbyberberr1("Tunombreaqui")require(5728321399).load("Tunombreaqui")Mapas script requiere roblox:pruebas:require(7977633723).thisbacon()Realistic Nature Map:require(6877548743)(false)ASYNC Backrooms Map:require(9402960863):LoadMap(true,true,true)Quantum Science Lab:require(7737379602).map()Baldi's Basics Map:require(6058180303).school()The Guest House:require(4063168815).loadmap()CS:GO Office Map:require(3155301605).loadmap()Tantive Space Map:require(4081020916).loadmap()Mountain House:require(7993365051).CLoad()Dance Till You re Dead:require(7644004191)()Zona Dark Eccentrics:Unusual Tool Pack Roblox script requiere Legendariorequire(10559638407).RandomStuff("TuNombreAqui")GUNS GUI requiere roblox;require(7507987223)("TuNombreAqui","Guns")Info Tracker requiere script roblox: Puedes sabes donde viven l as personas q estan en el server O:require(8979405124)("TuNombreAqui")You are an idiot script roblox requiere:require(8222129769).youareanidiot("NombreDeLaVictima")Guardias de Seguriad Gui Roblox Script requiere:require(11172873454).RMIA("TuNombreAqui")Pack de Herramientas:require(11371945115).thisbacon("TuNombreAqui")LINKS:Scripts para adonis admin land recomiendo esta pagina si de verdad quieren usar scripts en juegos q no tienen un Server side integrado te recomiendo esta pagina: quieren mas de 1800 scripts miren este canal: Pagina
2025-04-22Clean-scriptsA CLI tool to make scripts in package.json clean.installyarn global add clean-scriptsusagecreate config file(named clean-scripts.config.js or something else) like:module.exports = { build: "tsc", lint: "tslint index.ts"}run clean-scripts build, or clean-scripts lintor clean-scripts build --config clean-scripts.config.jsor clean-scripts build --config clean-scripts.config.tsoptionskeydescription--configconfig file-h,--helpPrint this message.-v,--versionPrint the versionfeaturesstring scriptmodule.exports = { build: "tsc"}array scriptexecuted one by one with orderused when later script depends on previous script's successmodule.exports = { build: [ "rimraf dist", "tsc" ]}Set or Object scriptexecuted collaterally without orderused when the scripts are irrelatedthey are all started at first time, when they are all done, it's a success, otherwise exit current processmodule.exports = { build: { js: `tsc`, css: `cleancss -o index.bundle.css index.css` }}nested scriptmodule.exports = { build: [ "rimraf dist", { js: `tsc`, css: [ `lessc index.less > index.css`, `cleancss -o index.bundle.css index.css` ] } ]}custom function scriptthe type of the function should be (context: { [key: string]: any }, parameters: string[]) => Promisemodule.exports = { build: () => new Promise((resolve, reject) => { setTimeout(() => { resolve() }, 1000) }), test: async () => { // todo }}The context can be used to transfer data between different scripts.module.exports = { build: [ context => { context.foo = 'abc' return Promise.resolve() }, context => { console.log(context.foo) // 'abc' return Promise.resolve() } ]}The parameters can be passed from CLI parametersmodule.exports = { build: (context, parameters) => { console.log(parameters) // run `clean-scripts build foo bar`, got `["foo", "bar"]` return Promise.resolve() }}Custom function return value will also be executed.child scriptmodule.exports = { build: [ `rimraf dist/`, `tsc -p src/` ], lint: { ts: `tslint "src/**/*.ts"`, js: `standard "**/*.config.js"` }}run clean-scripts build[0] to run rimraf dist/run clean-scripts lint.ts to run tslint "src/**/*.ts"start serviceconst { Service } = require('clean-scripts')module.exports = { build: [ new Service('http-server -p 8000'), new Service('http-server', 'server2'), // the child process can be accessed by `context.server2` later new Service('http-server -p 8000', { maximumCpu: 50, maximumMemory: 1175552 }), // if the cpu usage of this service > maximumCpu, throw an error. same to the memory usage ]}All services will be killed(send SIGINT actually) after all scripts end, or any script errors.The cpu and memory check runs every 1 second.start programconst { Program } = require('clean-scripts')module.exports = { build: [ new Program('http-server -p 8000', 10000), // the program will last at most 10 seconds, can be used to test the start process of a program new Program('http-server -p 8000', 10000, { maximumCpu: 50, maximumMemory: 1175552
2025-04-02@resource does not seem to work with file:// on both Firefox 88 and Chrome 90.Add this line for example does not work to access the testme.js// @require file:///projects/kms_tampermonkey/src/experiment/testme.jsThe following is the setting of Tampermonkey securityFirefox: ( Allow scripts to access local files set to @resource or "Allow local files" option does not solve the problem)Chrome: (oddly this does not have "Allow scripts to access local files" option as available in Firefox version of TampermonkeyExpected Behavior ============The window title should be changed to "Testing title: " textActual Behavior ===============The window title didn't change at all as though the javascript is not loaded through @resourceSpecifications ==================Chromium Version 90.0.4430.85Firefox 88OS: (i.e. MacOS Catalina 10.15.7)UserScript ======================// ==UserScript==// @name TEST: Mem// @namespace @description Testing @require// @version 1.0// @author macdevign// @include *// @run-at document-end// @require file:///projects/kms_tampermonkey/src/experiment/testme.js// ====================================// ==/UserScript==]"use strict;";Content of testme.js : Change the document title every 1 secondsetInterval(() => {document.title = "Testing title: " + new Date();}, 1000);
2025-04-23You have set it there instead. Be aware of prefixes! When launching Workbench with -mod=YourUnpackedMod parameter to set the ScriptModulePaths automatically, FileSystemPath is used as part of the final path. This means that if your mod folder is located in P:\OtherMods\MyModand it's ScriptModulePath in config.cpp is MyMod/scripts/etcthen your file system has to point to P:\OtherMods OR the path in config.cpp has to be updated to OtherMods/MyMod/scripts/etc in order to create correct full path(FileSystemPath+ScriptModulePath) which will work in Script Editor. FileSystem { FileSystemPathClass { // This is usually set in Workbench -> Options -> Source data directory instead Name "Project Drive" Directory "P:" } FileSystemPathClass { // Custom Dir for Mods Name "Mods folder" Directory "P:\OtherMods" } FileSystemPathClass { // Game dir Name "Steam folder" Directory "D:\SteamGames\steamapps\common\DayZ" }ScriptModules are paths which are required for script editor functionalities.They are automatically set when you launch Workbench with a -mod=YourUnpackedMod parameter, only set these if you require a custom setup ScriptModules { ScriptModulePathClass { Name "core" Paths { "scripts/1_Core" } EntryPoint "" } ScriptModulePathClass { Name "gameLib" Paths { "scripts/2_GameLib" } EntryPoint "" } ScriptModulePathClass { Name "game" Paths { "scripts/3_Game" } EntryPoint "CreateGame" } ScriptModulePathClass { Name "world" Paths { "scripts/4_World" } EntryPoint "" } ScriptModulePathClass { Name "mission" Paths { "scripts/5_Mission" } EntryPoint "CreateMission" } ScriptModulePathClass { Name "workbench" Paths { "scripts/editor/Workbench" "scripts/editor/plugins" } EntryPoint "" } }
2025-04-01