Flash program

Author: r | 2025-04-25

★★★★☆ (4.2 / 1889 reviews)

odin one click

Macromedia Flash 2: Located within program: Macromedia Flash 3: Located within program: Macromedia Flash 4: Located within program: Macromedia Flash 5: Located within program: Macromedia Flash MX: Located within program: Macromedia Flash MX 2025: Located within program: Macromedia Flash 8: Located within program: Adobe Flash CS5.5 Professional A dedicated flash programming software for Renesas flash microcomputers. LM Flash Programmer . Free. Free flash programming utility. Silicon Laboratories FLASH . Free. The Flash Programming Utilities allow you to download your code to a device. GE-Flash . GE-Flash - programming system for GE Phoenix, Ranger and Delta radios.

life is strange true colors platforms

PROG Flash Programming Software : Flash/EEPROM programming

X, and the Checksum fields should equal 0x100. This canalso be expressed mathematically as:Checksum = 0x100 – (No. of Data Bytes + ΣData BytesN)The loader routine responds with a NAK (0x07) as a negativeresponse or with an ACK (0x06) as positive response to theprevious data packet communication. A NAK is transmittedby the loader under the following conditions: Incorrect data packet format on verification of the checksum byte. Loader fails to verify that data has been programmed correctly. Request for loader to program data to a location that has not been previously erased.The full list of data packet command functions is shown inTable 2. Table 2. Data Packet Command Functions Command Functions Command Byte in Data Field Loader Positive Response Loader Negative Response Erase Flash/EE Program Memory Only C (0x43) ACK (0x06) NAK (0x07) Erase Flash/EE Program and Data Memory A (0x41) ACK (0x06) NAK (0x07) Program block of Flash/EE Program Memory W (0x57) ACK (0x06) NAK (0x07) Read Page of Flash/EE Program Memory V (0x56) 0x100 data bytes + CS NAK (0x07) Page Download of Flash/EE Program Memory Q (0x51) ACK (0x06) NAK (0x07) Program block of Flash/EE Data Memory E (0x45) ACK (0x06) NAK (0x07) Set Security Modes (All Parts Except ADuC812) S (0x53) ACK (0x06) NAK (0x07) Change Baud Rate (Timer 3 Enabled Part Only) B (0x42) ACK (0x06) NAK (0x07) Jump to User code (Remote RUN) Command U (0x55) ACK (0x06) NAK (0x07) Set ETIM Registers (ADuC812 only with V2.22 Kernel or Later) T (0x54) ACK (0x06) NAK (0x07) Enable Bootload Command (ULOAD) F (0x46) ACK (0x06) NAK (0x07) Data Packet Command FunctionsErase Command As shown in Table 2, there are two erase commands. Oneof these erases both Flash/EE program and data memory (A)and the other erases only the Flash/EE program memory (C).If the host wishes to download to the Flash/EE programmemory or to the Flash/EE data memory, then these memoryspaces must be erased first using the C (Erase Flash/EEprogram memory) or A (Erase Flash/EE program and datamemory) command bytes. The loader responds with a NAKif the host attempts to download to a memory space that hasnot been first erased.The erase commands do not require any additional data inthe data packet format. An example of a data packet initiatingerasure of the Flash/EE program and data memory is shown inTable 3. An example of a data packet initiating erasure ofFlash/EE program memory only is shown in Table 4. Macromedia Flash 2: Located within program: Macromedia Flash 3: Located within program: Macromedia Flash 4: Located within program: Macromedia Flash 5: Located within program: Macromedia Flash MX: Located within program: Macromedia Flash MX 2025: Located within program: Macromedia Flash 8: Located within program: Adobe Flash CS5.5 Professional Table 3. Erase Flash/EE Program and Data Memory Command Packet Start ID No. of Data Bytes Data 1 (Command) Checksum 0x07 and 0x0E 0x01 A (0x41) 0xBE 0x100 – No. of Data Bytes + ΣData Byte Table 4. Erase Flash/EE Program Memory Only Command Packet Start ID No. of Data Bytes Data 1 (Command) Checksum 0x07 and 0x0E 0x01 C (0x43) 0xBC 0x100 – No. of Data Bytes + ΣData Byte Program Block of Flash/EE Program Memory All of the download data packet commands require a startaddress. The address is contained in three bytes immediatelyfollowing the command function data byte. The download datapackets also contain the raw data to be downloaded.The first data byte is written by the loader to the addressspecified in the data packet format. The loader then incrementsthe address and writes the next byte, and so on, until all databytes in the packet are written.An example of a data packet, which programs eight locationsin the Flash/EE program space, starting at Address 0x0000, isshown in Table 5.Read Page of Flash/EE Program MemoryThe Read Page of Flash/EE program memory allowsdownloaded program memory to be read back and verified.The Read Page of Flash/EE program memory commandrequires a page number. Each page consists of 0x100 bytes.The loader responds with 0x100 bytes of data which correspondto the current contents of the specified page, followed by achecksum of that data.A NACK response is returned if an erase command is notissued before this command in the download session.Therefore, it can only be used to read back code that has beendownloaded in the same session and cannot be used to readback code from a previous download session.An example of a data packet, which reads back 0x100 locationsin the Flash/EE program space, starting at address 0x100, isshown in Table 6. Table 6. Read Page of Flash/EE Program Memory Command Start ID No. of Data Bytes Data 1 CMD Data 2 ADR U Checksum 0x07 and 0x0E 0x02 (2) V (0x56) 0x01 0xA7 Table 7. Read Page of Flash/EE Program Memory Response Data 1 Data 2 … … Data 256 Checksum DATA DATA … … DATA CS PAGEDOWNLOAD Command The PAGEDOWNLOAD command downloads 0x100 bytes ofdata to a specified page. This command is referred to in otherdocumentation as the QuickDownload command.The PAGEDOWNLOAD command requires a page number.Each page consists of 0x100 bytes.The PAGEDOWNLOAD data packets contain the 0x100 bytesof data to be downloaded to the specified page.

Comments

User1003

X, and the Checksum fields should equal 0x100. This canalso be expressed mathematically as:Checksum = 0x100 – (No. of Data Bytes + ΣData BytesN)The loader routine responds with a NAK (0x07) as a negativeresponse or with an ACK (0x06) as positive response to theprevious data packet communication. A NAK is transmittedby the loader under the following conditions: Incorrect data packet format on verification of the checksum byte. Loader fails to verify that data has been programmed correctly. Request for loader to program data to a location that has not been previously erased.The full list of data packet command functions is shown inTable 2. Table 2. Data Packet Command Functions Command Functions Command Byte in Data Field Loader Positive Response Loader Negative Response Erase Flash/EE Program Memory Only C (0x43) ACK (0x06) NAK (0x07) Erase Flash/EE Program and Data Memory A (0x41) ACK (0x06) NAK (0x07) Program block of Flash/EE Program Memory W (0x57) ACK (0x06) NAK (0x07) Read Page of Flash/EE Program Memory V (0x56) 0x100 data bytes + CS NAK (0x07) Page Download of Flash/EE Program Memory Q (0x51) ACK (0x06) NAK (0x07) Program block of Flash/EE Data Memory E (0x45) ACK (0x06) NAK (0x07) Set Security Modes (All Parts Except ADuC812) S (0x53) ACK (0x06) NAK (0x07) Change Baud Rate (Timer 3 Enabled Part Only) B (0x42) ACK (0x06) NAK (0x07) Jump to User code (Remote RUN) Command U (0x55) ACK (0x06) NAK (0x07) Set ETIM Registers (ADuC812 only with V2.22 Kernel or Later) T (0x54) ACK (0x06) NAK (0x07) Enable Bootload Command (ULOAD) F (0x46) ACK (0x06) NAK (0x07) Data Packet Command FunctionsErase Command As shown in Table 2, there are two erase commands. Oneof these erases both Flash/EE program and data memory (A)and the other erases only the Flash/EE program memory (C).If the host wishes to download to the Flash/EE programmemory or to the Flash/EE data memory, then these memoryspaces must be erased first using the C (Erase Flash/EEprogram memory) or A (Erase Flash/EE program and datamemory) command bytes. The loader responds with a NAKif the host attempts to download to a memory space that hasnot been first erased.The erase commands do not require any additional data inthe data packet format. An example of a data packet initiatingerasure of the Flash/EE program and data memory is shown inTable 3. An example of a data packet initiating erasure ofFlash/EE program memory only is shown in Table 4.

2025-04-01
User1955

Table 3. Erase Flash/EE Program and Data Memory Command Packet Start ID No. of Data Bytes Data 1 (Command) Checksum 0x07 and 0x0E 0x01 A (0x41) 0xBE 0x100 – No. of Data Bytes + ΣData Byte Table 4. Erase Flash/EE Program Memory Only Command Packet Start ID No. of Data Bytes Data 1 (Command) Checksum 0x07 and 0x0E 0x01 C (0x43) 0xBC 0x100 – No. of Data Bytes + ΣData Byte Program Block of Flash/EE Program Memory All of the download data packet commands require a startaddress. The address is contained in three bytes immediatelyfollowing the command function data byte. The download datapackets also contain the raw data to be downloaded.The first data byte is written by the loader to the addressspecified in the data packet format. The loader then incrementsthe address and writes the next byte, and so on, until all databytes in the packet are written.An example of a data packet, which programs eight locationsin the Flash/EE program space, starting at Address 0x0000, isshown in Table 5.Read Page of Flash/EE Program MemoryThe Read Page of Flash/EE program memory allowsdownloaded program memory to be read back and verified.The Read Page of Flash/EE program memory commandrequires a page number. Each page consists of 0x100 bytes.The loader responds with 0x100 bytes of data which correspondto the current contents of the specified page, followed by achecksum of that data.A NACK response is returned if an erase command is notissued before this command in the download session.Therefore, it can only be used to read back code that has beendownloaded in the same session and cannot be used to readback code from a previous download session.An example of a data packet, which reads back 0x100 locationsin the Flash/EE program space, starting at address 0x100, isshown in Table 6. Table 6. Read Page of Flash/EE Program Memory Command Start ID No. of Data Bytes Data 1 CMD Data 2 ADR U Checksum 0x07 and 0x0E 0x02 (2) V (0x56) 0x01 0xA7 Table 7. Read Page of Flash/EE Program Memory Response Data 1 Data 2 … … Data 256 Checksum DATA DATA … … DATA CS PAGEDOWNLOAD Command The PAGEDOWNLOAD command downloads 0x100 bytes ofdata to a specified page. This command is referred to in otherdocumentation as the QuickDownload command.The PAGEDOWNLOAD command requires a page number.Each page consists of 0x100 bytes.The PAGEDOWNLOAD data packets contain the 0x100 bytesof data to be downloaded to the specified page.

2025-04-06
User5745

BQ Firmware Flash Tool 4.0RequestDownloadlink when availableChoose the most popular programs from Communication software3.4 11 votes Your vote:Latest version:4.0.1See allDeveloper:Mundo Reader S.L.ReviewDownloadComments Questions & Answers (1)Used by 3 peopleRequestDownloadlink when availableEdit program infoInfo updated on:Sep 11, 2024Software InformerDownload popular programs, drivers and latest updates easilyNo specific info about version 4.0. Please visit the main page of BQ Firmware Flash Tool on Software Informer.Share your experience:Write a review about this program Comments 3.411 votes43013Your vote:Notify me about replies Comment viaFacebookRelated software Flash Magic FreeProgram flash-based NXP microcontrollers using certain supported interfaces.Sony Mobile Xperia Flash Tool FreeFlash Sony software on your unlocked Xperia devices.Flash&Backup Powerful backup tool for Motorola phones.ECU Flash tool FreeFree tool to upgrade the ECU'S program memory (firmware).Xilisoft Photo to Flash A handy program that helps you create a Flash gallery from you photos.Related storiesSee allMicrosoft limits access to its emotion recognition AI toolsTop 10 open-source tools in 2022Spotlight: Microsoft PC Manager, Windows optimization toolRecall, an AI search tool that records everything you doUsers are downloadingMaxthon MX5 Cloud BrowserEasy Tune 6 MaxCutSnooker147CBX ShellKeyboard King

2025-04-22
User5164

In this article you will find the following: What is Adobe Flash Player How to delete Adobe Flash with uninstaller on your Mac Use the uninstaller on Mac OS X 10.1 to 10.3 Use the uninstaller on Mac OS X 10.4 and later, including macOS How to remove Adobe Flash Player manually Deleting Adobe Flash Player: Easy as 1, 2, 3 Using the Adobe Flash uninstaller is the easiest way to remove the app. For this aim, go to Finder, find Flash Player before selecting the Uninstaller, and follow the removal steps on your computer. Your device will then delete Adobe Flash from your Mac within a couple of minutes.Adobe Flash was one of the most important tools in the early days of widespread internet usage. Many forms of multimedia content, such as games and videos, couldn’t function properly unless you had the program installed on your device. However, due to major technological advancements, Adobe Flash Player is no longer required on almost any computer.In 2021, Adobe officially discontinued Flash Player—and with that in mind, knowing how to uninstall Adobe Flash on Mac is a good idea. Keep reading, and I’ll reveal how to remove this program on newer and older macOS devices alike.Before we beginOne of the easiest ways to remove redundant programs like Adobe Flash Player is to use MacKeeper’s Smart Uninstaller. The tool identifies all applications on your computer and lets you delete them by simply ticking a box. You can also see how much space each program consumes, allowing you to decide whether deletion is worthwhile.To use MacKeeper’s Smart Uninstaller:Download MacKeeper.Go to Security and click on Smart Uninstaller > Smart Scan.Look for Flash Player in Applications and tick the box next to it to uninstall.Click on Remove Selected.When you see the popup window, tap Remove and wait for Flash Player to uninstall.What is Adobe Flash PlayerFlash Player is a program that Adobe introduced in 1996. The intention behind Adobe Flash was to facilitate multimedia content playback on computers, as at the time of its release, devices were nowhere near as capable of seamlessly playing videos, loading games, and showing pictures as they’re today.Flash Player was readily available across macOS and Windows. However, Adobe decided to remove the Download page for the program in January 2021. Several factors contributed to Flash Player no longer being available, such as security concerns and performance issues (Steve Jobs was a vocal critic of the program).Below is an overview of what many people largely used Flash Player for:Streaming audio content (e.g. podcasts)Streaming videos (e.g. TV shows and movies)Supporting the usage of certain appsHow to delete Adobe Flash with uninstaller on your MacHow you uninstall Flash Player on your Mac depends on

2025-03-27
User6661

First of all, we provide the Flash suitable for our vehicle. By connecting to the vehicle with Tech Tool, we make the vehicle information appear in the Flash editor.We Open Flash Editor Plus and Select Techtool Mode. When the editor is opened, the last vehicle information we have connected with Techtool will appear on the main screen. To write our local file, we click Flash Editor from the main screen and select the Flash that we will program and open it in the editor.Flash Editor Plus will display Flash information.Flash Chassis and VIN software should be the same as the tool we will throw We can quickly match the vehicle information with Flash by saying Copy Truck Infor in the upper right corner.After Editing Flash information, we click “Sent to Flash In PTT”. The editor will edit our Flash so that it can be printed with Techtool and send it to Techtool. Techtool will open automatically when the process is complete. We can connect to our vehicle and program our vehicle in the Techtool Program section.

2025-04-05

Add Comment